Tap into pure Void energy to warp space and throw yourself around with ease
Void charging will improve the swiftness and force of most attacks
additionally, you must charge to cast some more powerful attacks
Hold trigger and quickly move hand over enough distance
You don't need to continue holding trigger to keep the charge
You can use Void energy to warp space to teleport yourself and objects near you a short distance
useful for dodging attacks and moving heavy objects out of the way
Point and jab forward to teleport yourself a short distance, Charging increases the distance traveled
Charge then point at an object and flick to teleport it a short distance
You are more nimble than others, and can hover at the peak of your jump
however your lighter weight also makes it easier to get knocked around
Press jump button again while in the air to hover at the peak of your jump
Warp Grenade is an orb of stable Void energy that can be utilized for teleportation
used for sneaking behind enemy lines and quickly escaping danger
Benefits | Drawbacks |
---|---|
+ Quick travel over large distances | - Implodes after a while |
+ Velocity is transferred when teleporting | - Single use tool |
+ Difficult to counter | - Lacks utility on its own |
Charge then pull hand opposite direction of the palm while holding trigger
Point in general direction of the grenade and pull towards yourself to teleport
Nova is an orb of unstable Void energy, upon being disturbed it will violently explode
used for damaging opponents that are generally stationary or driving opponents from cover
Benefits | Drawbacks |
---|---|
+ Deals moderate burst damage | - Has charge up before exploding |
+ Direct impacts glue to the target | - Unable to directly impact if its manipulated |
+ Absorbs attacks that hit it | - Detonates if it exists for too long |
Charge then pull back a punch to create
jab forward without holding grip to launch
Releasing trigger causes it to act normally and follow a straight path
Holding trigger manipulates it, moving your hand changes its direction, detonates on release
Bolt is a triplet of homing void projectiles, once locked onto a target they will track it down
used for hitting highly mobile targets at a range
Benefits | Drawbacks |
---|---|
+ Quick at changing direction | - Dumb, can run into walls |
+ Tracks up to 3 individual targets | - Destroyed by minor damage |
+ Instant impact damage | - Can't change targets after selecting |
Trace a circle, then jab through it with no buttons pressed
Blast is a powerful shockwave of Void energy, with enough force to send objects flying
used for moving yourself around quickly, and launching opponents
Benefits | Drawbacks |
---|---|
+ Provides knockback to opponents | - Relatively short range |
+ Very strong mobility option | - Blocked by solid objects |
+ Good timing can deflect incoming projectiles | - Can't move someone who is using Lock |
Make a fist and punch
Stronger punches and punches while grounded have more power
Swap Grenades are a pair of linked Warp Grenade that swap the positions of anything not bolted down
used for moving your team, opponents and other objects and attacks across distances
Benefits | Drawbacks |
---|---|
+ Teleports anything not static to the other grenade | - On a 3 second fuse |
+ Deals minor damage to opponents | - Can swap before the 3 seconds if damaged |
+ Decently large radius | - Can't teleport someone who is using Lock |
Cast Warp Grenade in both hands without throwing
The 3 second fuse starts the moment that you throw one of the grenades
Nova Stream is the energy of a couple Nova being used as a close range torrent of Void energy
used for keeping opponents away, and damaging someone backed into a corner
Benefits | Drawbacks |
---|---|
+ Wide AoE cone | - Can't be moved around after casting |
+ Deals a strong amount of DoT | - Runs out after a short period |
+ Kills or knocks back some projectiles | - Blocked by solid objects |
Create Nova in both hands before jabbing forwards
Moving your hands too much or releasing trigger will end it early
Rebound is a ring of compressed Void energy that ricochets off of the nearest surface, and knocks things into the air
used as the first part of a combo to get opponents and objects airborne
Benefits | Drawbacks |
---|---|
+ Knocks loose objects embedded into the ground | - Doesn't do much on its own |
+ Breaks Lock for a couple seconds | - Very limited range and use-case |
+ Knocks objects away from a surface easily | - Requires a nearby surface |
Make a fist and do a flag-planting motion
Spray is a continuous stream of Void-like Energy that leaves trails of corrosive Energy
used for continuous flight in the air and controlling small chokepoints
Benefits | Drawbacks |
---|---|
+ Can be used for flight | - Relatively slow propulsion |
+ Corrosive residue is useful for area-control | - Gets weaker the longer its used |
+ Residue sticks to targets and deals DoT | - Quick movement causes the residue to dissipate |
Charge then swing downwards while holding trigger
Lock is a defensive Void energy that you can utilize to lock yourself to nearby Matter
used as a counter to knockback and for hiding on tall walls
Benefits | Drawbacks |
---|---|
+ Counters knockback | - Breaks if hit with Rebound |
+ Counters teleportation | - Prevents you from moving while using it |
+ Allows you to hang from walls | - Doesn't block damage, and leaves you vulnerable |
Face your palm towards an object and hold trigger without moving
It will take a couple seconds to fully engage\